The tone is bizarre, mixing innocence with darkness. At the same time, you are doing innocent things like building rock sculptures and crafting totems. As a result of this incident, Tchia is off to the islands of Ija Noj and Madra Noj to rescue her dad and uncover the mystery behind New Caledonia’s leader, Meavora.Ĭoming in, I expected the game to be about exploring a peaceful island, but instead, we got a Far Cry-esque storyline about resisting an evil governing authority. Soon, though, the peace is interrupted when a clearly antagonistic man and his henchmen kidnap Tchia’s dad. The game is filled with wholesome moments like this that bring out the goodness in humanity. Immediately, we see how endearing the story is with one sequence where you play the ukulele as Tchia’s father sings about his daughter. It starts with Tchia and her father living peacefully on the island of Uma. For such an innocent game on the surface, I didn’t expect it to get so dark. The story of Tchia caught me by surprise. An otherwise annoying fetch quest structure is made fun by this tone and exploration, which ditches obtrusive UI and markers. Tchia is a love letter that illustrates the warmth of humanity while examining its depravity, giving us a sense of light amidst the dark. The humanity of the developers shines through Tchia as they recreate their homeland, New Caledonia, and accurately represent its beautiful culture.
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